# Extra Utilities uses a built-in model system. However if you create json models for the following, they will be used instead.

## Blocks
# Sound Muffler
blockstates/soundmuffler.json
variants={
	normal
}

models/item/soundmuffler.json

# Ender Lilly
blockstates/enderlilly.json
variants={
	growth=2
	growth=3
	growth=4
	growth=5
	growth=0
	growth=1
	growth=6
	growth=7
}

models/item/enderlilly.json

# Trash Can
blockstates/trashcan.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/trashcan.json

# Trash Can (Fluid)
blockstates/trashcanfluid.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/trashcanfluid.json

# Trash Can (Energy)
blockstates/trashcanenergy.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/trashcanenergy.json

# Angel Block
blockstates/angelblock.json
variants={
	normal
}

models/item/angelblock.json

# Solar Panel
blockstates/passivegenerator.json
variants={
	generatortype=player_wind_up
	generatortype=creative
	generatortype=wind
	generatortype=dragon_egg
	generatortype=solar
	generatortype=water
	generatortype=fire
	generatortype=lava
	generatortype=lunar
}

models/item/passivegenerator.json

# Resturbed Mob Spawner
blockstates/supermobspawner.json
variants={
	normal
}

models/item/supermobspawner.json

# Redstone Clock
blockstates/redstoneclock.json
variants={
	powerstate=enabled_powered
	powerstate=disabled
	powerstate=enabled_not_powered
}

models/item/redstoneclock.json

# Compressed Cobblestone
blockstates/compressedcobblestone.json
variants={
	compression_level_cobblestone=4
	compression_level_cobblestone=3
	compression_level_cobblestone=2
	compression_level_cobblestone=1
	compression_level_cobblestone=8
	compression_level_cobblestone=7
	compression_level_cobblestone=6
	compression_level_cobblestone=5
}

models/item/compressedcobblestone.json

# Compressed Dirt
blockstates/compresseddirt.json
variants={
	compression_level_dirt=4
	compression_level_dirt=2
	compression_level_dirt=3
	compression_level_dirt=1
}

models/item/compresseddirt.json

# Compressed Sand
blockstates/compressedsand.json
variants={
	compression_level_sand=1
	compression_level_sand=2
}

models/item/compressedsand.json

# Compressed Gravel
blockstates/compressedgravel.json
variants={
	compression_level_gravel=2
	compression_level_gravel=1
}

models/item/compressedgravel.json

# Compressed Netherrack
blockstates/compressednetherrack.json
variants={
	compression_level_netherrack=6
	compression_level_netherrack=5
	compression_level_netherrack=4
	compression_level_netherrack=3
	compression_level_netherrack=2
	compression_level_netherrack=1
}

models/item/compressednetherrack.json

# Red Orchid
blockstates/redorchid.json
variants={
	growth=2
	growth=3
	growth=4
	growth=5
	growth=0
	growth=1
	growth=6
}

models/item/redorchid.json

# Power Overload
blockstates/poweroverload.json
variants={
	normal
}

models/item/poweroverload.json

# Resonator
blockstates/resonator.json
variants={
	normal
}

models/item/resonator.json

# Screen
blockstates/screen.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/screen.json

# Player Chest
blockstates/playerchest.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/playerchest.json

# Chunk Loading Ward
blockstates/chunkloader.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/chunkloader.json

# Indexer
blockstates/indexer.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/indexer.json

# Mechanical Crafter
blockstates/crafter.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/crafter.json

# Scanner
blockstates/scanner.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/scanner.json

# Mechanical Miner
blockstates/miner.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/miner.json

# Mechanical User
blockstates/user.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/user.json

# Stone Drum
blockstates/drum.json
variants={
	capacity=drum_creative
	capacity=drum_10
	capacity=drum_100
	capacity=drum_1000
	capacity=drum_10000
	capacity=drum_1000000
}

models/item/drum.json

# Overworld Portal
blockstates/teleporter.json
variants={
	type=deep_dark,unbreakable=false
	type=deep_dark,unbreakable=true
	type=special_dim,unbreakable=false
	type=special_dim,unbreakable=true
	type=overworld,unbreakable=true
	type=overworld,unbreakable=false
}

models/item/teleporter.json

# Wireless RF Transmitter
blockstates/powertransmitter.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/powertransmitter.json

# Wireless RF Battery
blockstates/powerbattery.json
variants={
	normal
}

models/item/powerbattery.json

# Quantum Quarry Actuator
blockstates/quarryproxy.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/quarryproxy.json

# Quantum Quarry
blockstates/quarry.json
variants={
	normal
}

models/item/quarry.json

# Wooden Spikes
blockstates/spike_wood.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_wood.json

# Stone Spikes
blockstates/spike_stone.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_stone.json

# Iron Spikes
blockstates/spike_iron.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_iron.json

# Golden Spikes
blockstates/spike_gold.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_gold.json

# Diamond Spikes
blockstates/spike_diamond.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_diamond.json

# Creative Spikes
blockstates/spike_creative.json
variants={
	facing=east
	facing=south
	facing=down
	facing=north
	facing=up
	facing=west
}

models/item/spike_creative.json

# Redstone Lantern
blockstates/redstonelantern.json
variants={
	power=8
	power=9
	power=15
	power=11
	power=12
	power=13
	power=14
	power=0
	power=1
	power=2
	power=10
	power=3
	power=4
	power=5
	power=6
	power=7
}

models/item/redstonelantern.json

# Mini Chest
blockstates/minichest.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/minichest.json

# Rainbow Generator!
blockstates/rainbowgenerator.json
variants={
	state=full
	state=bottom_half
	state=top_half
}

models/item/rainbowgenerator.json

# Block of Enchanted Metal
blockstates/simpledecorative.json
variants={
	type=block_demonic
	type=block_enchanted
}

models/item/simpledecorative.json

# Creative Chest
blockstates/creativechest.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/creativechest.json

# Creative Energy Source
blockstates/creativeenergy.json
variants={
	normal
}

models/item/creativeenergy.json

# Blank
blockstates/synergy.json
variants={
	normal
}

models/item/synergy.json

# Terraformer
blockstates/terraformer.json
variants={
	type=cooler
	type=antenna
	type=dehostilifier
	type=controller
	type=magic_absorbtion
	type=dehumidifier
	type=magic_infuser
	type=climograph_base
	type=humidifier
	type=heater
}

models/item/terraformer.json

# Trash Chest
blockstates/trashchest.json
variants={
	facing=east
	facing=south
	facing=north
	facing=west
}

models/item/trashchest.json

# Analog Crafter
blockstates/analogcrafter.json
variants={
	normal
}

models/item/analogcrafter.json

# Bedrock Bricks
blockstates/decorativebedrock.json
variants={
	type=bedrock_cobblestone
	type=bedrock_slabs
	type=bedrock_bricks
}

models/item/decorativebedrock.json


## Items
# Watering Can
models/item/wateringcan.json

# Creative Destruction Wand
models/item/itemcreativedestructionwand.json

# Builders Wand
models/item/itembuilderswand.json

# Destruction Wand
models/item/itemdestructionwand.json

# Creative Builders Wand
models/item/itemcreativebuilderswand.json

# Stick
models/item/fakecopy.json

# Glass Cutter
models/item/glasscutter.json

# Ender Shard
models/item/endershard.json

# Wooden Sickle
models/item/sickle_wood.json

# Stone Sickle
models/item/sickle_stone.json

# Iron Sickle
models/item/sickle_iron.json

# Golden Sickle
models/item/sickle_gold.json

# Diamond Sickle
models/item/sickle_diamond.json

# Resonating Redstone Crystal
models/item/ingredients_redstone_crystal.json

# Redstone Gear
models/item/ingredients_redstone_gear.json

# Eye of Redstone
models/item/ingredients_eye_redstone.json

# Lunar Reactive Dust
models/item/ingredients_dye_powder_lunar.json

# Red Coal
models/item/ingredients_red_coal.json

# Moon Stone
models/item/ingredients_moon_stone.json

# Upgrade Speed
models/item/ingredients_upgrade_speed.json

# Upgrade Stack
models/item/ingredients_upgrade_stack.json

# Upgrade Mining
models/item/ingredients_upgrade_mining.json

# Upgrade Base
models/item/ingredients_upgrade_base.json

# Drop of Evil
models/item/ingredients_evil_drop.json

# Demon Ingot
models/item/ingredients_demon_ingot.json

# Enchanted Ingot
models/item/ingredients_enchanted_ingot.json

# Wireless RF Heating Coil
models/item/ingredients_redstone_coil.json

# Blue Dye
models/item/ingredients_dye_powder_blue.json

# Golden Lasso
models/item/goldenlasso_0.json

# Cursed Lasso
models/item/goldenlasso_1.json

# goldenlasso 2
models/item/goldenlasso_2.json

# Angel Ring
models/item/angelring_angelring_base.json

# Angel Ring
models/item/angelring_angelring_feather.json

# Angel Ring
models/item/angelring_angelring_butterfly.json

# Angel Ring
models/item/angelring_angelring_demon.json

# Angel Ring
models/item/angelring_angelring_golden.json

# Angel Ring
models/item/angelring_angelring_bat.json

# Power Manager
models/item/powermanager.json

# Bag Of Holding
models/item/bagofholding.json

# Wrench
models/item/wrench.json

# Magical Boomerang
models/item/boomerang.json

# Extra Utilities 2 Manual
models/item/book.json

# Contract
models/item/contract.json

# Filter
models/item/filter.json

# Filter Fluids
models/item/filterfluids.json

# Transfer Node (Items)
models/item/grocket_0.json

# Transfer Filter
models/item/grocket_1.json

# Transfer Node (Fluids)
models/item/grocket_2.json

# Retrieval Node (Items)
models/item/grocket_3.json

# Retrieval Node (Fluids)
models/item/grocket_4.json

# grocket 5
models/item/grocket_5.json

# Indexer Remote
models/item/indexerremote.json

# Magical Apple
models/item/magicapple.json

# Trowel
models/item/trowel.json

# Biome Marker
models/item/biomemarker.json

# Flat Transfer Node (Items)
models/item/flattransfernode_transfernodes/flat_transfernode_items.json

# Flat Transfer Node (Fluids)
models/item/flattransfernode_transfernodes/flat_transfernode_fluids.json

# Wooden Sickle
models/item/sickle_wood.json

# Stone Sickle
models/item/sickle_stone.json

# Iron Sickle
models/item/sickle_iron.json

# Golden Sickle
models/item/sickle_gold.json

# Diamond Sickle
models/item/sickle_diamond.json

# Magical Apple
models/item/magicapple.json

